Home > Board Games > Review: Star Trek Fleet Captains (Part 2)

Review: Star Trek Fleet Captains (Part 2)

I’ll start off by descriping a game played by my wife and I.

My wife picked playing the Klingons. She was assigned the Ships:

IKS Bortas


IKS T’ong


IKS Somraw


My ships as the Feds were:

USS Venture


USS Defiant


USS Enterprise A


So the game starts out with the Klingons getting a lot of combat missions and the Federation getting mostly Science and Exploration missions. The Feds spread out to ‘explore new worlds’ while the IKS Bortas and T’ong more forward to attack, while the IKS Somraw scouts Klingon space. The Klingons move into Fed space uncloaked and miss their chance to attack the USS Defiant. All three Federation ships pounce on the Bortas and the T’ong and direct their fire toward the smaller T’ong. Some fancy flying keeps the Enterprise from attacking, but the Venture and Defiant pound the T’ong and come close to destroying it. The Klingons cloak and the T’ong limps back for repairs. The Klingons get some Victory Points for the battle and the Feds get a few for building a Star Base and Exploring space. So things are fairly even, but a slight lead for the Fed.

So a new mission pops up for the Feds to rescue an away team from a Klingon planet that is luckily not too far from Federation Space. The Bortas and the repaired T’ong go to the planet and beam up the away team to the Bortas. The Enterprise (with Captain Kirk now in command) continues their mission to explore ‘Strange New Worlds’ and the Venture and Defiant speed to the planet to help the away team. They warp into the area before the Klingon can cloak with full power to the sensors and shields. The Federation is able to overpower the Bortas shields with their combined sensors and beam the team off of the Klingon ship and onto the Venture. The Klingons are furious and direct all fire at the Defiant. Only the T’ong can get a clean shot at the Defiant and she is nearly destroyed. Too damaged to cloak, the Venture and Defiant try a quick retreat with the Venture trying to cover the damaged Defiant, but the attempt fails and the Defiant is destroyed by the Bortas.

The Defiant is replaced by the USS Sutherland.


The fleeing Venture is able to help complete an Exploration mission the Enterprise was working on. Between that mission and saving the away team from the Klingons, the Federation is up 9 to 4 on Victory Points. At this point it was getting late and my wife gives up (very un-Klingon), but the goal of this game was to get the feel of the rules.

So the point of that session report is to simply ask the question: Does that sound like Fun?

If you are enough of a Sci-Fi geek to say yes, then this game could be for you. I liked it a lot. Despite the issues with the game parts themselves (and my wife was tossing a few comments about the game components as well (not positive)), I would buy an expansion if it came out and re-deal with the issues. Hopefully WizK!ds will have learned their mistakes the first time around as well.

There are already some varients rules floating around. There are some good player aids as well to help with the rule book if needed.

If boardgames and Sci-Fi is your thing, I think there is enough here plus fan support as well that you can get a lot of fun out of this game. If WizK!ds makes add-ons to the game, I would buy them in a second. Does the game have issues out of the box, yea it does, but if you can get over that than at least I can say that I’ll get my $70-100 out of this game easily.

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