Eclipse: New Dawn for the Galaxy
So Eclipse is a game that I don’t own. Tom’s review of it is here:
However, the game has been converted to IPad. Current cost $7. I’ll review that game here. Just to give you the look and feel of the game, check out the intro… Very nicely done:
This is a ‘4x Game’. Which stands for: explore, expand, exploit, and exterminate. The most common of these games, or the one that I’ve spent my time playing, is the classic game Civilization (Civ). Which, BTW, also has an IPad version of the game for the same cost.
Anyway to start, Eclipse has a nice tutorial, but you are going to need a copy of the rulebook. There is just not enough detail in the tutorial and I couldn’t easily find what I needed answered anywhere else. So downloading the boardgame rules helped a lot.
After that you will get the hang of it after a few quick games. It’s similar to ‘Civ’, but very different. Like Civ, you will need to start out exploring and expanding, the number of planets in this case, as you need to build up resources. This will allow you to build and customize (via science) your spaceships. Customizing your ships is by far the coolest part of the game. After that, it’s likely time to pick some fights against the other players which can be costly, so pick your fights well.
The game is a set number of rounds (9) and each round ends when all players agree (pass on their turn). You have that amount of time to get as many Victory Point as possible. You will get them via exploring, discovering science and the combat you were in during the game. Player with the most VPs win.
While combat is a big part of this game, this game has more of a Eurogame feel. Lots of resources to manage and combat on top of it.
If you watch Tom’s video, you will see this is a huge game. I could spend a lot of time talking rules. I think by watching these videos you can get a quick feel if this game is for you. If you like Civilization, you will like this game. There is however a lot more resource management than Civ and less focus on science tracks.
The IPad version is VERY well done from a programming point of view. Once you work thru the rules, and for a game of this size that’s just the nature of the beast, everything is laid out well and game play is quite enjoyable. The IA in the game holds its own so far as I’m learning better tactics before I get off ‘easy mode’.
I’ll leave you with one more video that shows more of the screens. If you would like a heavy 4x game, get this. It is slick app.
One minor strike against it, it really needs to use Game Center to setup online games. I’m still playing around with that feature, but it seems to be email based somehow (at least you need to supply one). I’ll fiddle around with that shortly using my wife’s IPad and mine, see how it works out and post a comment to this post below.
Edit: OK, it can use Game Center to setup Public\Private games but there is also an email option which is why it asks you for an email and password. Odd, but I guess the extra option is nice.